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Steel Roots - Swamp Expansion

This post is about the swamp area of our student capstone game, Steel Roots. The production for this new set of maps began after the main prototype was already complete. I was encharged of the entire 3d production of the swamp area including props, new textures for old enemies and the main character plus the level design of more than 20+ maps in the game. I also created a new enemy type that is showcased on the last image.
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Modeling in blender, texturing in susbtance painter, rigging in maya, and implemented with unreal engine. If you want to learn more about this project or try out the free game you can look it up on ITCH.IO or on our website: rustyanvil.carrd.co

In Game Screenshot 1

In Game Screenshot 1

In Game Screenshot 2

In Game Screenshot 2